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Welcome to Unholy Darkness, a complete vampire overhaul for Oblivion. I spent over a year making this mod, slaving away late at night, weekends and my spare time. My main goal for this mod for the player to actually feel like a vampire, and to experience. Because as long as I play in full-screen, the light & night eye makes HUGE differences. However, playing in window mode decreases the difference they make (or the difference they appear to make). And yes, I've played Oblivion plenty, and I would say that the Morrowind night eye is way better, when you actually have got about 100 points in Night. Game is not crashing, but when I use night eye, my screen just becoming blue with very illegible silhouettes. I'm using oblivion reloaded light 3.6 with monkey ENB. I tried to remove ENB and disable all Shaders and Effects flags in OblivionReloaded.ini except for NightEye shader with no success. Jan 07, 2008 About this mod. This is a simple mod that changes the Khajiit racial Eye of Night lesser power. Rather than having a duration, the night eye is now toggled on and off when the lesser power is cast. The NoEff version removes the spell particle effect upon casting. Jun 22, 2016 Top 10 Oblivion Mods - Duration: 7:24. MetaGoblin Recommended for you. How to Make an Assassin in Oblivion - Duration: 7:28. Skyrim Mods: Night Eye Ring (PS4/XBOX1).
Hey guys! I'm looking for shader mods for the Night-eye and Detect life effects that has these qualities:
Night-eye shader that shows the player where the shadows are. I noticed that dark areas (i.e. shadows) are indistinguishable from ares that are lit with the 'vanila' shader and those from other mods (judging from their screenshots). I think this defeats the usefulness of this power to the sneaker. Basically, I can't tell when I'm stepping out into the light with this power active. What I'm after: a shader that simply lightens the player's view so that they can see through the darken areas but without actually removing the darkened areas from it.
Detect life shader that doesn't make 'blobs' out of the living things that I see and that does not give away what the creature is behind that wall or door. With the 'vanila' shader, I find it hard 'examining from a far' NPCs that are easy prey. (Because my games are usually difficult, I always try to pick my battles carefully.) And with the shaders from other mods (judging from their screenshots), I find that they reveal too much about a creature that the player shouldn't know anything about. I think the player should simply get a hint that there is some life around that corner instead of KNOWING exactly what that creature is. What I'm after: a shader that is simply a small glowing spot somewhere in the middle of the model. This could be the creatures heart. It should be small enough so that, from a far, I can 'scrutinise' those creatures that I can actually see. And, for those creatures that I can't actually see, small enough to simply reveal where the creatures are NOT what sort of creatures they are.
Any suggestions would be appreciated.
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Thanks, guys! Is there any
Oblivion Night Eye Mod 2
sort of mod out there that alters the Night Eye effect so that it functions exactly as it did in Morrowind? The whole 'searing blue light' effect is completely unappealing to my eyes, making it one of the most useless spell effects I'm in possession of.
Oblivion Night Eye Mod 1
I'm not looking for anything fancy, or a mod that 'changes Night Eye and any random number of
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other things that I
Oblivion Night Eye Spell
don't
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want changed'. Morrowind kept things simple by having Night Eye gradually enhance the brightness around the player based on the magnitude of the spell or enchantment used, so I'm looking for a mod that does the exact same thing.